> Loaded: TheTechPunk's Page
Version 1.7
Super excited about these changes and the new changelog style, make it more human, less wall of text like!
Feature: New class!
Quickstep is the first ever class to have a talent! This classes talent is nimble, allowing for it to hit twice with halfed damage on second hit
Has less(-3) health than other classes
Overides standard class
Feature: AP/AC System!
AC(Armor Class) Reduces damage taken
AP(Armor Penetration) negates AC
Balance: Class/Hostile nerfs
All classes/hostiles have 10 health as a base
Get out your maverick we have nerfs!
Scout no longer does +.5 damage, instead has:
2 AP
Marshal no longer has +.5 Health, instead has:
3 AC
Dragon now has 15 health and 1 AC/0 AP overiding pervious stats
Ninja now has 0 AC/2 AP overiding pervious stats
V 1.6
Feature: New combat system.
Allows for mutliple enemies, such as:
Ninja, does 1 more damage and has 2 less health, compared to dragon.
Technical: Organized all variables into objects.
V 1.5 (Older versions no longer supported)
Feature: Potion system:
Marshall and Scout start with 1 potion
Standard starts wth 2 potions
Upon pressing potion button restore 2 health unless out, in which case the button should disapear
V 1.4(No Download)
Feature: New Class system!
v 1.3B(No Download):
Technical: You cant fight whilst dead, game auto-resets.
V 1.3(No Download):
Misc: Posted to AWNW (Techincally did that for 1.2.2)
Feature: Auto-reset after dragon killed.
Technical: Reset now uses location.reload() to refresh page, much smoother.
DragonBit by Nathan Stevens is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.