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Changelog for BitDragon


Most Recent Version 1.9


Play the latest stable
GitHub

New battle system


Allows for continous battle
Can now fight oposite of starting enemy(ex start with dragon than fight ninja)
Upon defeating first enemy gain 1AP/1AC/3 Health and a potion
Defeating first enemy causes level up and allows accsess to special attack
New main menu before battle
Version 1.8

Massive Class Change
All Classes have gained a plus 1 to AP and AC to avoid deviding by zero
Quickstep has been overhauled! Now re-named Assassin. Gaining 1/4 chance to crit(whilst loosing double-attack).
SPECIAL ATTACKS
The highlight of this update, Including
Assassin: Combo attack, requires 4 charges, which are gained from landing hits, doing 6 damage, ignoring AC
disabling oponent for a short time, and even better, never misses, talk about burst damage!!
Marhsall: Jab, never missing and ignoring armor, whilst only doing slight damage
Scout: Sharpen Blade, increasing AP, short and simple!
Combat re-balance
Really just some technical stuff as far as this is goes




Version 1.7
Super excited about these changes and the new changelog style, make it more human, less wall of text like!
Feature: New class!
Quickstep is the first ever class to have a talent! This classes talent is nimble, allowing for it to hit twice with halfed damage on second hit
Has less(-3) health than other classes
Overides standard class
Feature: AP/AC System!
AC(Armor Class) Reduces damage taken
AP(Armor Penetration) negates AC
Balance: Class/Hostile nerfs
All classes/hostiles have 10 health as a base
Get out your maverick we have nerfs!
Scout no longer does +.5 damage, instead has:
2 AP
Marshal no longer has +.5 Health, instead has:
3 AC
Dragon now has 15 health and 1 AC/0 AP overiding pervious stats
Ninja now has 0 AC/2 AP overiding pervious stats


V 1.6
Feature: New combat system.
Allows for mutliple enemies, such as:
Ninja, does 1 more damage and has 2 less health, compared to dragon.
Technical: Organized all variables into objects.


V 1.5 (Older versions no longer supported)
Feature: Potion system:
Marshall and Scout start with 1 potion
Standard starts wth 2 potions
Upon pressing potion button restore 2 health unless out, in which case the button should disapear


V 1.4(No Download)
Feature: New Class system!


v 1.3B(No Download):
Technical: You cant fight whilst dead, game auto-resets.


V 1.3(No Download):
Misc: Posted to AWNW (Techincally did that for 1.2.2)
Feature: Auto-reset after dragon killed.
Technical: Reset now uses location.reload() to refresh page, much smoother.




Creative Commons License
DragonBit by Nathan Stevens is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.